Installing the package can require to install the following packages as a prerequisite: apt-get install git python3 python3-testresources python-is-python3
Linuxįor Ubuntu (18.04 or later) and Debian (10 or later), please download the. Meshalyzer is not yet included, please install it separately.Īfter installation, you can find the examples installed to /usr/local/lib/opencarp/share/tutorials. We provide openCARP installation packages on our release page.Ĭurrently, they will install openCARP, carputils, meshtool, and the examples. python3 -versionįor Ubuntu users: you might require to run the commands before installing your python3-pip. Make sure they work by running the following commands. Using your package manager would be preferable for most users. An example of procedure for such an installation is detailed on this pageīefore installing openCARP, install Python3 and pip3.
If you use Windows 10 or Windows 11, you can also consider using the Windows Subsystem for Linux (WSL) and following the Linux installation instructions. Note for Windows users: you can try openCARP on Windows by using the Docker containers. If you installed openCARP without carputils, you can also find the instructions for installing carputils alone. If you don't know which method to choose, you can refer to the following decision tree.
In the Viewport, select the StaticMeshActor you want to assign. Materials can be assigned to the array manually or they can be applied directly to the mesh in the Viewport byĭragging and dropping from the Content Browser. Is an array of Materials that directly maps to those applied to the StaticMesh asset through the Static Mesh Editor. The Materials property located in the Rendering category of the StaticMeshComponent of the StaticMeshActor This allows a single StaticMeshĪsset to be used multiple times in a single map or throughout your game while giving each a unique appearance. The Material(s) applied to a StaticMesh can be overridden on a per-Actor basis. In order to move, rotate, or scale a StaticMeshActor during play, you must first make it Movable by selecting Moveable from the top of the Details panel under Mobility when the StaticMeshActor is selected.Įnabling a StaticMeshActor to Simulate Physics The StaticMesh has been placed in the map as a StaticMeshActor, as seen in the Property window. You can always reposition, rotate, scale the mesh afterwards. Right-click in the viewport where you want to add the mesh and choose Place Actor: Selection from the Context Menu. In the Content Browser, select the StaticMesh you want to add to the map as a StaticMeshActor. Release the Left Mouse Button to place the mesh in the map as a StaticMeshActor, as seen in the Property window. Left-Click on the StaticMesh in the Content Browser and drag the mouse (while holding the Left Mouse Button down) from the Content Browser to the location in the Viewport where you want to place the mesh. In the Content Browser, locate the StaticMesh you want to add to the map as a StaticMeshActor.
Menu of the viewports or drag and drop from the Content Browser. StaticMeshActors are placed in maps using standard Actor placement methods either through the Right-click context